Life notes
How lectures help my understanding
Oct 30th
Richard Hake wrote today:
It is 40 years since the first publication of Donald Bligh’s classic work “What’s the Use of Lectures?” (London, Bligh, 1971). It was a devastating critique, based on thorough empirical research, of the use of the lecture as the main method of teaching in higher education. It had been established that the only educational function lectures were capable of achieving was the transmission of factual information, and even then they were no better than other methods, and lecturers wildly overestimated the amount of information students were capable of remembering.
Apple Math at Problem of the Month
Oct 14th
First of all, if you have a math circle or club, submit ideas to Problem of the Month by emailing David Auckly auckly@msri.org
Also, if you would like to discuss the program with other math circle leaders, let me know on Skype (maria_droujkova) and I will add you to the discussion group.
The first Problem of the Month set features an “apple math” problem from our Natural Math club – estimating the number of cuts for shapes.
Yesterday after the club, I found this unsigned haiku on my fridge. I love it! Thank you, Anonymous!
Maria’s kitchen
Small hands slice the air and grasp
Apples feed the mind
A photo of small hands, as kids look at a prism Kaya brought for “Show and Tell” and figure out the number of slices it takes to make a prism out of an apple: http://www.flickr.com/photos/26208371@N06/6240656492/in/photostream

David writes:
Howdy!
I’m writing to introduce a new NAMC program called Problem of the Month.
We are trying to increase communication between math circles around the
world.
We are looking for groups of people or math circles to submit problems.Every month we will publish a short collection of these problems. These
problems will often be suitable for group work or math circle sessions.We will then collect and publish solutions to the problems. Solutions can
include pictures of interesting models, more questions, whatever seems
appropriate. People can discuss the problems and solutions.These problem sets will often be suitable for use as a math circle
lesson.
You can read more about the Problem of the Month athttps://www.mathcircles.org/content/problem-month
The first problem of the month is a good excuse to cut up some apples and
carve some pumpkins. Thus it could be a wonderful math circle activity for
the Fall. You can create math and healthy snacks at the same time.********************************************************************************
Look at this set athttps://www.mathcircles.org/content/problem-month-october-2011-fruit-cutting
********************************************************************************You will be able to find all the Problems of the Month by searching for
Problems of the Month in the problem set section of the NAMC website:https://www.mathcircles.org/content/problem-set-list
We are constantly updating and improving the site. We welcome your
suggestions. New ways to print and search for problem sets will be coming
later this year.
Moebius Noodles Photo Game: Math hearts!
Oct 9th

The newest submission for the Moebius Noodles photo game comes from Planetary Mom – and three Planetary kids! Check out the excellent activity write-up, with many fun details about family math. Cut the Knot! description of the double strip activity (high WOW factor) makes an appearance.

What to play with us? Take some photos with Moebius Noodles and post them on your blog or site or photo album, or just email them to me. Drop me a note if you post.
My rules for judging learning games
Oct 3rd
This is a comment at a LinkedIn conversation in Game-Based Learning (a closed group).
I have a few criteria I use. If game designers get these things right, most of the time everything else is good, too.
- “No Jeopardy” rule: Game mechanics are intrinsically related to target concepts.
- “No drill” rule: Players can make better or worse strategic choices with engaging in-game consequences, rather than being told they answered a question wrong.
- “Conceptual reward” rule: Players understand something bigger, better and at a whole different conceptual level about the target concepts from the strategy of the game, than they do from the tactics (individual steps).
99% of learning game designers can’t manage to pass these criteria.
My September
Sep 27th
I just sent this update to the Symbiotic Learning list where we share what we do, monthly. Here is how my September looks like…
At Natural Math, we just successfully finished a crowd-funding campaign for Moebius Noodles, a Creative Commons project about young advanced math. We will be doing research and development on what helps parents of young kids. The response from the community was fantastic! We now need a system to manage all the volunteers we got for content development, data collection, modeling behind the social interactions, editing and so on. Info: http://www.naturalmath.com/blog/tag/moebius-noodles/
At Math Future, we are starting the third year of webinars after a summer break. Tomorrow is our 107th (not counting special events). Info: http://mathfuture.wikispaces.com/events
I will be in Europe for a P2PU meeting and Wolfram Computer-Based Math Summit at the beginning of November, and I am starting to prepare. Send your computer-based math wisdom my way and I will spread the word! http://computerbasedmath.org/
I finished two big curriculum dev projects, for NASA (high school STEM and arts) and Umigo (2-8yo math). These occupied me for most of this year. “Flat curriculum design” is now on my mind.
I am a Co-PI on a grant for a computer game, in the steampunk style I may add, for elementary math teachers, called PlatinuMath. It’s a lot of fun.
With another group, we just got a mini-grant from MSRI to support MathTrek, a photography and movement math game we play outdoors. A local videographer will be making a short web movie about it this weekend. I am excited! We are also half-done with the first draft of a book about it. http://naturalmath.wikispaces.com/MathTrekResearchTriangle
With a colleague, we are working on “Math Sieve” – a project that will be like Pandora Radio Music Genome, but for math problems. It’s very exciting, but in the early stages yet.
So, it all comes together as:
- Creating content that is lacking and aggregating content from other creators
- Creating taxonomies, tagging and other “smart online curation” for the content
- Creating time, task and communication management systems for users of the taxonomies, including gamification





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