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Back to Natural Math® workshops April
4 th,
2003 This teacher workshop was done in collaboration with The Scrap Exchange, a creative reuse shop in Durham, North Carolina. Teachers came up with many interesting activities and wonderful games that may be connected with learning mathematics. |
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"Family tree" activities: Fractal and combinations models for multiplication |
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| To begin |
Draw or make a "child." The child has two parents: attach two lines to the child, in the form of V, and attach "mom" and "dad" at the top of the lines. Continue with the next generation.
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| "Counting on the binary tree" games: powers of two |
Once the tree is built, it can be used for several activities. Start from common words, gradually moving to mathematical terms:
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| The tree and base two |
After some work with the powers of two, introduce the base two system. In the decimal system, the one we usually use, all quantities are represented with powers of ten. In the base two system, everything depends on the powers of two.
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| Extensions into other topics |
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| Metaphors |
Powerful, connected, deep metaphors are the very basis of learning mathematics. Metaphors in these activities:
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"Egg tray" activities: Array and combinatorics model for multiplication |
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| To begin |
Find a container with many holes in rows, such as an egg tray or a lab specimen box from The Scrap Exchange. For younger children, you can create a story about it, for example, holes can be "theater seats" or "nests."
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| Rows and columns: egg tray multiplication |
The array model is probably the fastest way to represent multiplication visually. For example, to represent 2*3, fill a rectangle two columns wide and three rows long with counters:
Use interesting counters for added artistic dimension. Here is a program showing the array model in its simplest form: |
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| Extensions: combinations tables and buildings |
Array model is also used a lot, in many different forms, in human endeavors from bookkeeping to design, from sports to physics... For example, a table can be used to list results of testing pairs of drugs for compatibility. A table can help to choose a combination of a color and a pattern, as in this program: Small
screen Butterfly Times Children may enjoy making their own tables and arrays out of numbers or objects or drawings. They can use tables to investigate multiplication questions such as, "How many designs can you make with two patterns and three colors?" or "How many chimeras can you make with three types of animal heads and four types of bodies?"
A combination table is often used to organize multiplication facts, as you can see on this page. Combination tables are also very useful for computing probabilities; here is a page with a probability game about two dice.
Buildings are often arranged in arrays, especially large skyscrapers. As children play with construction toys, they can connect their buildings with tables and multiplication.
Grids can be used to make simple and complex patters. A pattern can be connected with music, where each part of a pattern corresponds to a sound, or to dance where each pattern corresponds to a move. Here is a program that connects visual and sound patterns, from the PBS's new math cartoon "Cyberchase."
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| Metaphors |
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Symmetry model for multiplication |
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| To begin |
Tape two mirror tiles together to make a "mirror book". Place some objects between the mirrors, open the mirrors by different angles and observe changes in reflections. This simple design produces fascinating results!
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| Mirror book explorations |
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| Paper folding games |
In connection with the mirror book, or as stand-alone games, snowflakes and other symmetrical pictures can be quite interesting. They can be used to explore multiplication, number of symmetry lines, angles, and fractions.
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| Symmetry in nature and culture |
Human body is very symmetrical. It may be fun to search for symmetry-based multiplication facts on your body, for example, "two times five" (fingers of two hands). Flowers, sea creatures, buildings, fabric designs, animals and cars can provide more ideas for symmetry games and crafts.
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| Metaphors | Repetitions in symmetric pictures=multiplication |
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"Repeated addition" model for multiplication |
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| To begin |
Make a collection of creatures with different number of legs, or vehicles with different numbers of wheels, or any other "intrinsic numbers" that are a part of the image.
The idea is to count in pairs. For multiplication by repeated addition, it is quite useful to have a separate word for the repeated unit, such as "pair." This difference in words, "pair" vs. "two" underlies the difference between the unit being repeated, and the number of times it is repeated. As children already have an image of "bunny ears" or "car wheels," they can move from that image to the idea of a number.
Just for the reference, octopuses and spiders have four pairs of legs, and lobsters, crabs and scorpions have five pairs (counting the pincers). The same activity can be done with wheels on different types of vehicles.
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| More... |
After you collect a few objects of the same kind, children can do several activities with them. These activities can be fun for children as young as two.
Children may enjoy making collections of "intrinsic numbers" devoted to their favorite themes, and then doing math with these images. For example, 1-unicycle wheel, 2-bike wheels, 3-tricycle, 4-car, 5-office chair :-)... 18-big truck!
Multiplication can also be connected with familiar shapes, such as a triangle or a square.
Made-up creatures such as aliens or dragons can be used to move from concrete images strongly connected to each number (e.g. 4 legs of a dog) to more abstract ideas of quantity, since an alien can have any number of legs...
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| Metaphor | Strong, vivid images with a quantity intrinsically imbedded in it=numbers |
© Copyright 2003 Natural Math® See also copyright notes.